lo valsi po la nicte cadzu: Difference between revisions

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mi finti lo dei valsi ca lo nu mi tcidu [[la nicte cadzu|la nicte cadzu]]


What first strikes the eye of the visitor to the City (and most tourists to Lojbanistan do arrive via the starport here) is the prevalence of geometric forms, and especially, of fivefold symmetry. Who can forget their first glimpse of the [[jbocre: Lojbanic Opera House|Lojbanic Opera House]] gleaming in the pink-and-gold dawn through early morning mists, its involuted pentagonal buttresses surrounded by colorful flocks of ''ti'ocpi'' and ''vitno toldi''?
* {{jvs|peisku}} - has thought
* {{jvs|badgau}} - defender / to defend


''Note that the name bertcad refers to it being the northernmost major city, not a city in the north. It is in western [[jbocre: Lojbanistan|lojbanistan]], but is north of [[jbocre: la xagvar|la xagvar]], the other city large enough to make the [[jbocre: jbotut|map]]. Further north, lojbanistan tends to be rural. As the person who made the map, I admit that the main reason for that is that a black dot doesn't show up well on the green. -- la [[jbocre: .kreig.daniyl.|.kreig.daniyl.]]''
* {{jvs|tolrinsa}} - to goodbye?
* {{jvs|blupinxe}} - vampire


----
* {{jvs|nerklaji}} - hallway
* {{jvs|dakyxa'i}} - dagger


The air of the City is famously clean because its citizens, enabled to spot every [[jbocre: Logical Fallacies|fallacy]] in the arguments of ''jelnenseljda'', banned all such powerplants in their City from the very beginning.
* {{jvs|cladakyxa'i}} - sword
* {{jvs|rajyserti}} - ladder


----
* {{jvs|oxtapodi}} - octopus
* {{jvs|cmibi'o}} - join


In Bertcad, y is left out of lujvo when it is not needed to stop tosmabru failure; the resulting clusters assimilate to yield terms like ''mibre'' (from ''mibypre''). This is thought to have influenced the speech of [[jbocre: la xagvar|la Xagvar]], where the clusters also de-crunch, but many linguists think this is from the tendency of people in both cities to talk so fast that such a change happens even in the speech of those who are normally quite careful about their 'standard' pronunciations.This is also the farthest south you can go in lojbangug and still hear a /T/ for the apostrophe, a common thing to hear in the northwest.
* {{jvs|remsmimi'i}} - automaton
* {{jvs|rapcreze'a}} - practice
 
* {{jvs|nurfu'i}} - backup
* {{jvs|dabytadji}} - martial art
 
* {{jvs|ja'urxe'a}} - beak
* {{jvs|ruxse'i}} - soul
 
* {{jvs|xairgau}} - injurer / to injure
* {{jvs|tu'urbirka}} - tentacle
 
* {{jvs|spogau}} - destroyer / to destroy
* {{jvs|celgunta}} - shoot
 
* {{jvs|faurtei}} - has duration
* {{jvs|xumjimcelxa'i}} - gun
 
Unformatted stuff what needs fixing:
 
==  le valsi ==
 
===  le cmene ===
 
*la fekcrida - demon
*la daspo fekcrida - bad demons
 
*la sepli fekcrida - good demons
 
===  le brivla ===
 
* {{jvs|lardai}} - piece of art
**d1 is a piece of art created by process l1 which is an art [[creative application|creative application]] of craft/skill l2 (idea/activity)
 
* {{jvs|velji'i}} - evidence
* {{jvs|tacsa'e}} - lick
 
**tance satre
**s1 = t2 (agent) licks / strokes / rubs s2 with tounge s3 = t1;x3 useful only for things with more than one tongue
 
**x1 satre x2 x3 gi'e se tance x3 .i je x3 srana da po'o poi ponse su'o re tance
* {{jvs|tatyji'o}} - nipple
 
**see gimste tatru
**tatru jipno
 
* {{jvs|sakcpu}} - suck (agentive)
**see gimste sakci
 
**sakci lacpu
* {{jvs|cindji}} - lust
 
**cinse djica
**d1 = c1 lusts for / sexually desires activity / state d2 = c2 for purpose d3 thereby exhibiting sexuality / gender / sexual orientation c3 (ka) by standard c4;x3 is usually "lo nu se pluka / tolcortu" or similar
 
**x1 x2 djica x3 gi'e cinse x4 x5 .i x3 so'e roi mintu lo nu se pluka ja tolcortu kei .a lo simsa
* {{jvs|tolcortu}} - pleasure
 
* {{jvs|ralcinfra}} - orgasm
**ralju ke cinse frati
 
**f1 = c1 has an orgasm in response to stimulus f3 under conditions f4, thereby exhibiting sexuality / gender / sexual orientation c3 (ka) by standard c4;f2, c2 and all places of ralju lost to the concept of orgasm
**x1 lo ralju be lo cinse se frati bei lo ka pluka be'o frati x2 x3 gi'e cinse x4 x5
 
* UNUSED - baisludesku - convulsion
**Muscle d1 = s1 convulses / siezes / cramps / involuntarily moves in response to force / event d2 = b1 affecting bodily function s2 in body s3; x4 has a seizure in muscle x1
 
**x1 desku x2 poi bapli kei gi'e sluji x3 x4
* {{jvs|tupyjanco}} - hip
 
* {{jvs|bargau}} - leave; go outside of
* {{jvs|slupli}} - exercise
 
* {{jvs|jesydi'u}} - tower
**jesni dinju
 
**d1 = j1 is a tower / needle shaped building for purpose d2 made of material(s) j2
**x1 dinju be x2 co jesni x3
 
* {{jvs|tabykrili}} - diamond
**tabno krili
 
**t1 = k1 is a quantity of / contains / is made of diamond / crystalline carbon in form/arrangement k3;k2 subsumed (is carbon)
**x1 krili lo tabno po'o x2
 
* {{jvs|ka'orze'a}} - heal
**kanro + zenba
 
**z1=k1 (experiencer) heals / increases in health by amount z3 by health stabdard k2; z2 dropped; z3 could be used to describe a completed aspect of healing
**x1 zenba fi x2 fe lo ka ce'u kanro x3
 
* {{jvs|rejgau}} - record, agentive
* {{jvs|desygau}} - shake/wave (agentive)
 
* {{jvs|purlamke'u}} - previous time
* {{jvs|tolcro}} - pleasure
 
* {{jvs|tolcanci}} - appear
* {{jvs|tengau}} - stretch (agentive)
 
**g1 stretches t1;g1 causes t1 to stretch / extend to range t2 [[interval/extent]] in dimension t3 from relaxed range t4
**x1 gasnu lo nu x2 tcena x3 x4 x5
 
* {{jvs|brabra}} - massive, giant
* {{jvs|pofgau}} - break (functional)
 
* {{jvs|popygau}} - break (physical)
* {{jvs|jivgau}} - convince
 
**jinvi gasnu
**g1 convinxes / causes j1 to think / opine j2 [[opinion|opinion]] (du'u) is true about subject/issue j3 on grounds j4: x5 is often something like "because x1 said so"
 
**x1 gasnu lo nu x2 jinvi x3 x4 x5 .i x5 pi so'i roi simsa lo du'u x1 catni cusku
* {{jvs|xukmrmodafinili}} - Modafinil
 
**x1 is a quantity of the drug Modafinil
* {{jvs|sligau}} - wave / wag
 
**slilu gasnu
**g1 wags / waves causes s1 to oscillate at rate/frequency s2 through set/sequence-of-states s3 (complete specification)
 
**x1 gasnu lo nu x2 slilu x3 x4
* {{jvs|jdegau}} - warn
 
**From gismu list kajde
**g1 warns / cautions k2 (person) of / about danger k3
 
**loses k1; check that
* {{jvs|zgagau}} - point out
 
**zgana gasnu
**g1 points out / indicates to observer z1 object / event z2 observable using senses/means z3 under conditions z4; g1 causes z1 to notice z2
 
**x1 gasnu lo nu x2 zgana x3 x4 x5
* {{jvs|gapmla}} - above
 
* {{jvs|cuxyvra}} - switch
**cuxna vraga
 
**v1 = c1 is a switch / toggle for choosing from set/sequence of alternatives v2 = c3, with fulcrum v3 and arm v4 with current selection c2 [[choice|choice]]
**x1 cuxna vraga lo nu cuxna fi x2 kei x3 x4 fi'o ca se  cuxna x5
 
*BAH! - pavypa'a - expect -- we coined {{jvs|kanpe}} instead
**pa pacna
 
**x1 expects / predicts / event x2 with a subjectively expected likelihood at or near 1.0; x1 is certain / near certain that event x2 will occur
**x1 pacna x2 li ji'i pa
 
* {{jvs|peisku}} - has thought
**x1 thinks x2
 
**Defined in jbovlaste.
* {{jvs|badgau}} - defender
 
**x1 causes event x2 which defends ...
**Defined in jbovlaste.
 
* {{jvs|tolrinsa}} - offers goodbyes
**Defined in jbovlaste.
 
* {{jvs|blupinxe}} - vampire
**Defined in jbovlaste.
 
* {{jvs|nerklaji}} - hallway
**x1 klaji x2 x3 gi'e nenri x2
 
**Defined in jbovlaste.
* {{jvs|dakyxa'i}} - dagger
 
**Defined in jbovlaste.
* {{jvs|cladakyxa'i}} - sword
 
**x1 xarci x2 x3 gi'e dakfu x2 x4 gi'e clani fi x5
**Defined in jbovlaste.
 
* {{jvs|rajyserti}} - ladder
**Defined in jbovlaste.
 
* {{jvs|oxtapodi}} - octopus
**Defined in jbovlaste.
 
* {{jvs|cmibi'o}} - join
**cmima binxo
 
**x1 binxo lo cmima be x2 x3
**b1=c1 becomes a member of group b2=c2 under conditions b3
 
* {{jvs|remsmimi'i}} - automaton
**remna simsa minji
 
**x1 cu minji x2 gi'e xadni simsa lo remna
**m1 = r1 = s1 is an automaton / mostly unintelligent android / humanoid machine for purpose m2 (s2 is "lo remna")
 
* {{jvs|rapcreze'a}} - practice
**rapli certu zenba
 
**z1 = c1 (experiencer) increases in skill / expertise at z2 = c2 by amount z3 by means of repeating action r1 r2 times
**x1 zenba lo ka ke'a certu x2 vau x3 se zu'e lo nu x4 rapli x5
 
* {{jvs|nurfu'i}} - backup
**snura fukpi
 
**f1  is a backup / danger avoiding duplicate / copy of f2 = s1 in form / medium f3 made by method f4 to protect / secure against event s2 (generally destruction or loss)
**x1 fukpi x2 x3 x4 te zu'e lo nu x2 snura x5 to x5 so'e roi daspo gi'a nu cirko toi
 
* {{jvs|dabytadji}} - martial art
**damba tadji
 
**t1 is a fighting technique / martial art used under conditions t3 by d1 (specific opponent and issue not usually relevant to technique)
**x1 tadji lo nu damba kei x2 gau x3 poi ke'a damba to lo se damba .e lo te damba cu so'a roi na srana lo tadji toi
 
* {{jvs|ja'urxe'a}} - beak
**jgalu xedja
 
**j1 = x1 is a / the beak / talon-like jaw (body part) of j2 = x2
**x1 jgalu je xedja x2
 
* {{jvs|ruxse'i}} - soul
**See pruxi entry.
 
**p1 = s1 is the soul / spiritual self of s2
**x1 pruxi gi'e sevzi x2
 
* {{jvs|xairgau}} - injurer
**g1 causes event x1 which injures / harms / damages victim x2 in property x3 (ka) resulting in injury x4 (state)
 
**x1 gasnu x2 poi ke'a xrani x3 x4 x5
* {{jvs|tu'urbirka}} - tentacle
 
**b1 = t1 is a tentacle / tube-shaped arm <nowiki>[body-part]</nowiki> of b2 (t2, t3 obvious from b2; generally skin and blood / flesh
**x1 birka x2 gi'e tubnu da poi mapti x2 gi'e so'e roi skina vau de poi mapti x2 gi'e so'e roi ciblu ja rectu
 
* {{jvs|spogau}} - destroyer
**g1 destroys, using /through event d1, object / person d2
 
**x1 gasnu lo nu x2 daspo x3
* {{jvs|celgunta}} - shoot
 
**g1 (person/mass) shoots victim g2 with goal /objective g3 using launcher / gun c1 which launches /fires /shoots projectile/missile c2, propelled by c3 [[propellant /propulsion]]
**x1 gunta x2 x3 se pi'o x4 poi ke'a cecla x5 x6
 
* {{jvs|faurtei}} - has duration
**f1 is an event that has time / temporal duration t1 ranging  from starting time / event t2 to ending time / event t3
 
**x1 fasnu ca x2 poi ke'a temci x3 x4
* {{jvs|xumjimcelxa'i}} - gun
 
**xukmi jinme cecla xarci
**x1= c1 is a gun / chemically launched metal sluq throwing weapon for use against x2 by x3: weapon fires metallic objects x4 using chemical propellant x5
 
**x1 poi xarci x2 x3 cu cecla x4 poi jinme ra'u vau x5 poi xukmi ra'u

Latest revision as of 06:23, 19 June 2014

mi finti lo dei valsi ca lo nu mi tcidu la nicte cadzu

Unformatted stuff what needs fixing:

le valsi

le cmene

  • la fekcrida - demon
  • la daspo fekcrida - bad demons
  • la sepli fekcrida - good demons

le brivla

  • lardai - piece of art
    • d1 is a piece of art created by process l1 which is an art creative application of craft/skill l2 (idea/activity)
    • tance satre
    • s1 = t2 (agent) licks / strokes / rubs s2 with tounge s3 = t1;x3 useful only for things with more than one tongue
    • x1 satre x2 x3 gi'e se tance x3 .i je x3 srana da po'o poi ponse su'o re tance
  • tatyji'o - nipple
    • see gimste tatru
    • tatru jipno
  • sakcpu - suck (agentive)
    • see gimste sakci
    • cinse djica
    • d1 = c1 lusts for / sexually desires activity / state d2 = c2 for purpose d3 thereby exhibiting sexuality / gender / sexual orientation c3 (ka) by standard c4;x3 is usually "lo nu se pluka / tolcortu" or similar
    • x1 x2 djica x3 gi'e cinse x4 x5 .i x3 so'e roi mintu lo nu se pluka ja tolcortu kei .a lo simsa
  • tolcortu - pleasure
    • f1 = c1 has an orgasm in response to stimulus f3 under conditions f4, thereby exhibiting sexuality / gender / sexual orientation c3 (ka) by standard c4;f2, c2 and all places of ralju lost to the concept of orgasm
    • x1 lo ralju be lo cinse se frati bei lo ka pluka be'o frati x2 x3 gi'e cinse x4 x5
  • UNUSED - baisludesku - convulsion
    • Muscle d1 = s1 convulses / siezes / cramps / involuntarily moves in response to force / event d2 = b1 affecting bodily function s2 in body s3; x4 has a seizure in muscle x1
    • x1 desku x2 poi bapli kei gi'e sluji x3 x4
  • tupyjanco - hip
    • d1 = j1 is a tower / needle shaped building for purpose d2 made of material(s) j2
    • x1 dinju be x2 co jesni x3
    • t1 = k1 is a quantity of / contains / is made of diamond / crystalline carbon in form/arrangement k3;k2 subsumed (is carbon)
    • x1 krili lo tabno po'o x2
    • z1=k1 (experiencer) heals / increases in health by amount z3 by health stabdard k2; z2 dropped; z3 could be used to describe a completed aspect of healing
    • x1 zenba fi x2 fe lo ka ce'u kanro x3
    • g1 stretches t1;g1 causes t1 to stretch / extend to range t2 interval/extent in dimension t3 from relaxed range t4
    • x1 gasnu lo nu x2 tcena x3 x4 x5
    • jinvi gasnu
    • g1 convinxes / causes j1 to think / opine j2 opinion (du'u) is true about subject/issue j3 on grounds j4: x5 is often something like "because x1 said so"
    • x1 gasnu lo nu x2 jinvi x3 x4 x5 .i x5 pi so'i roi simsa lo du'u x1 catni cusku
  • xukmrmodafinili - Modafinil
    • x1 is a quantity of the drug Modafinil
  • sligau - wave / wag
    • slilu gasnu
    • g1 wags / waves causes s1 to oscillate at rate/frequency s2 through set/sequence-of-states s3 (complete specification)
    • x1 gasnu lo nu x2 slilu x3 x4
  • jdegau - warn
    • From gismu list kajde
    • g1 warns / cautions k2 (person) of / about danger k3
    • loses k1; check that
  • zgagau - point out
    • zgana gasnu
    • g1 points out / indicates to observer z1 object / event z2 observable using senses/means z3 under conditions z4; g1 causes z1 to notice z2
    • x1 gasnu lo nu x2 zgana x3 x4 x5
  • gapmla - above
    • v1 = c1 is a switch / toggle for choosing from set/sequence of alternatives v2 = c3, with fulcrum v3 and arm v4 with current selection c2 choice
    • x1 cuxna vraga lo nu cuxna fi x2 kei x3 x4 fi'o ca se cuxna x5
  • BAH! - pavypa'a - expect -- we coined kanpe instead
    • pa pacna
    • x1 expects / predicts / event x2 with a subjectively expected likelihood at or near 1.0; x1 is certain / near certain that event x2 will occur
    • x1 pacna x2 li ji'i pa
  • peisku - has thought
    • x1 thinks x2
    • Defined in jbovlaste.
  • badgau - defender
    • x1 causes event x2 which defends ...
    • Defined in jbovlaste.
  • tolrinsa - offers goodbyes
    • Defined in jbovlaste.
  • blupinxe - vampire
    • Defined in jbovlaste.
  • nerklaji - hallway
    • x1 klaji x2 x3 gi'e nenri x2
    • x1 xarci x2 x3 gi'e dakfu x2 x4 gi'e clani fi x5
    • Defined in jbovlaste.
  • oxtapodi - octopus
    • Defined in jbovlaste.
    • x1 binxo lo cmima be x2 x3
    • b1=c1 becomes a member of group b2=c2 under conditions b3
    • x1 cu minji x2 gi'e xadni simsa lo remna
    • m1 = r1 = s1 is an automaton / mostly unintelligent android / humanoid machine for purpose m2 (s2 is "lo remna")
    • z1 = c1 (experiencer) increases in skill / expertise at z2 = c2 by amount z3 by means of repeating action r1 r2 times
    • x1 zenba lo ka ke'a certu x2 vau x3 se zu'e lo nu x4 rapli x5
    • f1 is a backup / danger avoiding duplicate / copy of f2 = s1 in form / medium f3 made by method f4 to protect / secure against event s2 (generally destruction or loss)
    • x1 fukpi x2 x3 x4 te zu'e lo nu x2 snura x5 to x5 so'e roi daspo gi'a nu cirko toi
    • t1 is a fighting technique / martial art used under conditions t3 by d1 (specific opponent and issue not usually relevant to technique)
    • x1 tadji lo nu damba kei x2 gau x3 poi ke'a damba to lo se damba .e lo te damba cu so'a roi na srana lo tadji toi
    • j1 = x1 is a / the beak / talon-like jaw (body part) of j2 = x2
    • x1 jgalu je xedja x2
    • p1 = s1 is the soul / spiritual self of s2
    • x1 pruxi gi'e sevzi x2
  • xairgau - injurer
    • g1 causes event x1 which injures / harms / damages victim x2 in property x3 (ka) resulting in injury x4 (state)
    • x1 gasnu x2 poi ke'a xrani x3 x4 x5
  • tu'urbirka - tentacle
    • b1 = t1 is a tentacle / tube-shaped arm [body-part] of b2 (t2, t3 obvious from b2; generally skin and blood / flesh
    • x1 birka x2 gi'e tubnu da poi mapti x2 gi'e so'e roi skina vau de poi mapti x2 gi'e so'e roi ciblu ja rectu
  • spogau - destroyer
    • g1 destroys, using /through event d1, object / person d2
    • x1 gasnu lo nu x2 daspo x3
  • celgunta - shoot
    • g1 (person/mass) shoots victim g2 with goal /objective g3 using launcher / gun c1 which launches /fires /shoots projectile/missile c2, propelled by c3 propellant /propulsion
    • x1 gunta x2 x3 se pi'o x4 poi ke'a cecla x5 x6
  • faurtei - has duration
    • f1 is an event that has time / temporal duration t1 ranging from starting time / event t2 to ending time / event t3
    • xukmi jinme cecla xarci
    • x1= c1 is a gun / chemically launched metal sluq throwing weapon for use against x2 by x3: weapon fires metallic objects x4 using chemical propellant x5
    • x1 poi xarci x2 x3 cu cecla x4 poi jinme ra'u vau x5 poi xukmi ra'u